Tomasz Bednarz

Tomasz Bednarz
Director of Strategic Researcher Engagement
NVIDIA
Photography by Quentin Jones.

Tomasz Bednarz is passionate about connecting dots – whether between scientific concepts, across academic disciplines or to develop collaborations that bring people together to conduct ground-breaking research. “My team at NVIDIA actively engages with top researchers and premier research institutions that do compelling, computationally intense work to solve some of the world’s most challenging scientific problems,” says Tomasz. 

Tomasz grew up in Bukowno, near Krakow in Poland, where he was enthusiastic about low-level mathematics and how computers worked. “My family wasn’t rich but did everything to support me in my education. It was very hard for them to get my first computer, a wonderful 8-bit Commodore C64. Very quickly, I started to be very interested in demos, graphics and how they were produced.” Tomasz became fascinated by the monthly Commodore 64 magazine C64+4 and the pages of hexadecimal numbers it contained and was wowed when he realized that he could enter those numbers into his computer to produce music or visuals.

When he was in his mid-teens, Tomasz’s parents replaced the Commodore 64 with an IBM PC XT 12MHz – which came without fancy software or graphics. “Then, I wanted to learn from the bottom up how the processor worked and how to use Assembly x86 to program it. I was very lucky to get a reference book on Assembly x86 from the local high school and thought the best way I could learn would be to write computer viruses.” He developed three viruses that spread across the globe, but all were harmless by design. “After 6 months, I really wanted to find something other than writing viruses to drive my further learning,” he says.

Tomasz (AKA Warlock of Amnesty / Absence) counts himself lucky to have been living in Europe at that time, where Demoscene, an international underground computer subculture focused on producing demos that are the product of extreme programming and self-expression, was being developed and used by coders and musicians. “Demoscene is now accepted by UNESCO as an intangible cultural heritage in several countries. At the time, in the early 1990’s, we were pushing the limits of creativity, using very, very slow computers to make inspiring visualizations synchronized with tracked music.  All from scratch, with no books or internet to consult. By experimenting, I learned how to use lots of coding tricks to express myself visually – it was my very first school of life in aesthetics. I also learned how to build a Virtual Reality engine from scratch.” A few examples of Tomasz’s Demoscene award-winning coding works are Revolt from 1995, Voodka from 1996, Nie! from 1998, Syndrom-X from 1998 and his ACM SIGGRAPH blog post on Demoscene.

At the time, Demoscene participants used floppy disks to record code to exchange with fellow users across Europe. “At one point, I got into trouble with the post office when I started receiving 20 fat envelopes every day, each containing floppy disks. They wondered what I was up to!”

Tomasz studied physics in university, at the AGH University of Science and Technology in Krakow, because he wanted to do something different than just basic computer science, and outside of his comfort zone. He had co-founded a software engineering company and was completing his Master’s degree when he received a call from his academic supervisor who was visiting Kyushu University in Japan, encouraging him to apply for entry to the PhD program there. “The only thing I knew about Japan was what I had learned about samurai from movies. But I decided to go outside of my comfort zone, completed the application, and was accepted,” Tomasz says.

Part of the application process was writing a proposal on what would be his PhD topic – magnetic hydrodynamics and using magnetic fields to play with gravity. “I knew almost nothing about this new topic but was very curious. I submitted the proposal and was accepted to the program with a scholarship. The call from my professor came in May and I was in Japan by September of that year,” he adds.

Tomasz believes that experimentation is an essential part of innovation. “Experiment to find your passion – it can transform your life,” he says. His academic and professional career paths reflect this view. He took a chance on moving to a country he knew little about to complete a PhD he hadn’t intended to pursue and followed up with an MBA in order to learn about leadership, strategy and how to manage people and organizations. Tomasz’s professional path has included working on the Nintendo NDS platform to develop low-level graphics code for a car racer game, leading a Visual/Hybrid Analytics Team at CSIRO’s Data61, and setting up and serving as Director and Head of Visualization at the Expanded Perception and Interaction Centre (EPICentre), a pioneering high-performance visualisation facility that boasted the highest resolution VR system in the world at ~120 Million pixels in 3D.

Tomasz has for many years served the international computer graphics community through his active participation as a volunteer with ACM SIGGRAPH, a global non-profit organization serving the evolution of computer graphics and interactive techniques. ACM SIGGRAPH, among other professional activities, produces two annual conferences that are world’s largest, most influential annual meetings and exhibitions in computer graphics and interactive techniques. Tomasz was ACM SIGGRAPH Asia 2019 Conference Chair when the conference was held for the very first time in Brisbane, Australia and attracted 5,120 participants from around the world.  He currently serves as a SIGGRAPH Asia Conference Advisory Group (SACAG) Chair, contributing to the future of SIGGRAPH Asia conferences and connecting the global research community, and is a voting director of the ACM SIGGRAPH Executive Committee. Over the last ten years, his volunteer roles within the organization have included Computer Animation Festival Jury member, Courses Chair, Virtual Augmented and Mixed Reality Jury, Frontiers Chair, reviewer, and conference panelist and presenter.

“I am very passionate about the role I’m in now. I love working at NVIDIA which is known to drive the graphics industry, AI, and many innovative research and applications,” says Tomasz.  His role in building a team of researcher DevRels from a range of disciplines to work with top researchers around the world connects all the dots of his academic career and team-building experience. “Our team has deep conversations about science with researchers to learn about what they’re working on and about long-term trends.  We want research labs to be successful and we can contribute to their success by mentoring graduate students and post-docs and helping researchers to take their research to the next level by using NVIDIA-developed technology, tools, and hardware,” he adds.

“My academic focus and my career have been all about connecting dots that were not previously connected,” says Tomasz. His work at NVIDIA, working with people from around the world with expertise in a range of disciplines, is helping to discover the new research superstars, the innovations they are building, and is developing a network of networks that will truly drive innovation to the next level.

Julita Vassileva

Professor of Computer Science
University of Saskatchewan

Julita Vassileva has been acclaimed both for the excellence of her research in Artificial Intelligence and Education, User Modelling and User-Adaptive Systems, Multi-Agent Systems, Trust and Reputation Mechanisms, Incentive Mechanisms, Online Communities and Social Computing, and her passion for promoting the status of women in computer science and in all areas of science and engineering where women are underrepresented.

Born and educated in Sofia, Bulgaria, Julita wanted to be a poet and writer as a teenager. But Bulgaria was a socialist country, freedom of speech was severely constrained, and only those whose creativity flew in the permitted channels could make a living as poets or writers. How did she choose a career in science? “I come from a family of scientists,” she says. “My grandfather was a professor in biochemistry.  My mother was an associate professor of chemistry and my father – of physics.”

She continues, “I hated math in primary school and wasn’t very good at it until we started learning geometry in grade 5. Suddenly I was captured by the simplicity of images and elegance of geometry as compared to the formal rules to be followed in algebra.”

Julita competed to be accepted to the Sofia Mathematics Gymnasium high school and she credits one great teacher, who taught her class for only three months in grade 9, for her enthusiasm for math. “The teacher creates the vocation,” says Julita. “He taught math in a completely different way. He didn’t follow the textbook but taught us as though we were university students, starting with complex numbers instead of teaching how to solve quadratic equations by ‘Just remember this formula’.” We saw the problem stretched on the plane with an imaginary axis and a real one instead of squeezed on a linear axis and suddenly the solution – the Viet formula – made perfect sense. I saw the link between algebra and geometry.  The whole class was hooked. He was also an opera singer. When a student solved a problem well at the blackboard, he would sing an aria!”

Julita studied mathematics and mechanics at Sofia University St. Kliment Ohridski and, after completing her Ph.D. in mathematics and computer science, she accepted a position as a Research Associate at the Federal Armed Forces University in Munich. “This was after the fall of the Iron Curtain and it was now possible to travel from Bulgaria to the West,” says Julita. 

Although she enjoyed her time in Germany and wanted to pursue a career in research and academia, the position was limited to a five-year term. Julita’s home country was in deep economic turmoil, so returning to Bulgaria was not an option. She decided to make the move to Canada after receiving an offer from the University of Saskatchewan, where she would work in one of the five leading groups in the world conducting research in Applied AI, AI in Education and building good systems for teaching.

Julita’s ground-breaking research is focused on applying AI to solve education and social problems and includes intelligent tutoring that incorporates personalization and user modeling, multi-agent systems that build trust to ensure technology is seen as beneficial, designing incentive mechanisms that encourage participation in online communities and persuasive technology that facilitates behaviour changes to benefit users and their communities.

“Since people are motivated by different things, I am particularly interested in personalization approaches that tailor incentives for users depending on their personal features and the features of their groups and communities,” she says about her focus on building successful online communities and social computing applications.

Julita is passionate about science outreach and promoting the advancement of women and minorities in Computer Science. As the NSERC Cameco Chair for Women in Science and Engineering (WISE)/Prairies from 2005-2011, she developed the Science Ambassadors outreach program, which enriches classroom science learning in remote Indigenous communities. “Indigenous people are extremely underrepresented in Science and Engineering. What if we could encourage more women from Indigenous communities to enter these fields through a program that brings science students to the north to help the teachers teach science in interesting ways and to serve as role models?”

Julita credits colleagues Chary Rangacharyulu from the Department of Physics and Lee Wilson from the Department of Chemistry for the idea of Science Ambassadors. As Chair, she had the budget to make it happen by paying a summer job honorarium for University students to work with teachers and students in remote communities for one month. The program, which reaches over 2,000 children annually in Alberta, Saskatchewan and Manitoba, covers the cost of flying university students to northern communities that have trouble attracting teachers. These students consult in advance with teachers to understand how they can help, and then develop and help deliver material based on those discussions.

The Science Ambassadors program has been active for 16 years and continues to be operated by the College of Arts and Science after Julita’s term as NSERC WISE Chair ended. “I am very proud of the program and the impact it has had on bringing a larger cohort of Indigenous students to the University of Saskatchewan,” she says.

In addition to the prestigious NSERC WISE Chair, Julita’s research and outreach work has been recognized with the University of Saskatchewan College of Arts and Science Distinguished Scientist Award in 2021 and with a Saskatoon YWCA’s Women of Distinction Award for Science and Technology in 2015. She has received appreciation letters from the Hon. Senator Lillian Dyck, and from the professional societies ACM and IEEE for her work on promoting women in science and engineering. She is proud of the many “Best Paper” and especially the “Best Student Paper” award certificates for her students that decorate a wall in her office.

Julita is enthusiastic about Saskatchewan and her work. “I felt as though I could finally breathe freely when I moved to Saskatchewan. I love the climate, the blue skies and the clean, white snow. And I love my research and working with my students. My happiest moments are when we hit “Submit” just before midnight after collaborating on a paper in the cloud for many hours with my students to meet a publication deadline!”

You can see more about Julita’s career and impact in the visualization below.

Luigi Benedicenti

Dean, Faculty of Computer Science
University of New Brunswick

Dr. Luigi Benedicenti joined the research community in Canada after receiving his Laurea in Electrical Engineering and Ph.D. in Electrical and Computer Engineering from the University of Genoa in Italy. A Professional Engineer licensed in Saskatchewan and New Brunswick and a licensed Italian Engineer, Luigi joined the University of New Brunswick as Dean of the Faculty of Computer Science, Canada’s original faculty of computer science, in 2017.

Luigi’s interest in software engineering was sparked in high school when he worked on a version of a computer game being developed by Electronic Arts. The game was never released, but his appreciation for making and playing games led him to study computer engineering in his hometown of Genoa. “My father, who was a surgeon, was devastated when I didn’t follow in his career footsteps,” says Luigi. “But he did support me as I followed my passion.”

His journey from Italy to Canada came as a result of his academic supervisor’s move from Genoa to Calgary. Luigi traveled to Calgary to meet with his supervisor while completing his Ph.D. and applied for positions in Canada after graduation. He started his tenure at the University of Regina in 1998 as a lecturer. “When I landed in Regina, I didn’t have the right clothes. I was prepared for the weather in Calgary, but not for Regina’s temperatures of -30 to -50 degrees. The wind was so cold and deep that my eyelids froze the first time I walked to work!”

Luigi describes his 19 years at the University of Regina, where he served as a professor in the Faculty of Engineering and Applied Science and terms as Associate Dean for Special Projects, Associate Vice-President, Academic, and on the university’s Board of Governors as faculty representative, as an unforgettable experience during which he learned a lot and was afforded many opportunities for growth and innovation. While in Saskatchewan, Luigi developed strong connections with industry through his participation as a board member for SpringBoard West Innovations and SaskInteractive and as a Research Professor at TRLabs, where he conducted research in software engineering, mobile agents and media provision for 11 years.

“Being an academic involves, by definition, a relationship with the public. We are contributing to the common good and there are many ways to do that. Ours is a collective effort that has a significant impact – both via our research findings and through preparation of the next generation of researchers through teaching,” notes Luigi.  “I love teaching and research in more or less equal measure. They provide a nice balance and generate ideas as I move from one to the other. Teaching often provides surprising insights to my research.”

Luigi’s research focuses on Software Agents, Software Process, and New Media Technology and he specializes in program management and technology transfer. His interdisciplinary work has provided opportunities to collaborate with colleagues in Europe, South East Asia and across North America.  Although his role as Dean limits the time he is able to devote to research, Luigi continues to publish regularly, run conferences and symposia in his field, and has been a member of the Canadian Engineering Accreditation Board (CEAB) from 2014 to 2021. “Being on a national accreditation board has been an exciting and challenging experience and I am humbled by my colleagues, who always bring contributions of the highest quality,” he says.

He is proud of the research excellence within the Faculty of Computer Science. “The Canadian Institute for Cybersecurity is one of the top three such research institutes in Canada,” notes Luigi. The outstanding young researchers within the institute balance between pure and applied research and provide immediate technology transfer to industry members through graduates who join those companies.

Spectral, UNB’s spatial computing training and research lab, combines virtual reality, augmented reality and mixed reality to bring together the digital and physical. Under the leadership of Dr. Scott Bateman, the lab conducts research with applications in areas including aerospace, health training, therapy and rehabilitation. “It’s one of the best User Interface/Human Computing research labs in North America,” says Luigi. 

One of the faculty’s newest research ventures, the Research Institute in Data Science and Artificial Intelligence (RIDSAI), was developed in response to New Brunswick’s needs in the areas of AI and data science. “RIDSAI does more than conduct pure research,” says Luigi. “The institute is developing algorithms, applications and literacy in machine learning and data science to graduate students who will have the tools to succeed in a world that relies on these technologies.”  RIDSAI researchers from a range of disciplines work to develop solutions for community and industry partners in areas ranging from policy and planning to entertainment, agriculture and health. 

Luigi is deeply committed to excellence in the classroom and collaborative decision-making and is appreciative of the flexibility, interest and engagement of the members of the Faculty of Computer Science at the University of New Brunswick. “We can do something great and everyone can contribute in their own way,” he says. “Our collaborative culture leads to the good of the faculty as we work together on the mission and targets identified in the vision document we developed almost four years ago.”

A self-described passionate computer geek who loves programming, software engineering, computers, video games, and everything IT, Luigi also enjoys playing and creating music, traveling, and e-biking and is a pizza aficionado. As for his future plans, he says: “There are three stages to a career. I am exiting the middle and starting to prepare for the final stage. For me, retirement is about choice. I plan to work on research that has been postponed, experiment with pizza dough and enjoy hiking, skiing and life in general.”

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